

Super Mario Advance 4: Super Mario Bros.Super Mario World: Super Mario Advance 2 (2002, GBA).BS Super Mario Collection (1997, SNES).Super Mario All-Stars + Super Mario World (1994, SNES).Captain Toad: Treasure Tracker (2014, Wii U).Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U).Donkey Kong: Tipping Stars (2015, 3DS/Wii U) Mario and Donkey Kong: Minis on the Move (2013, 3DS).Donkey Kong: Mini-Land Mayhem! (2010, DS) Donkey Kong: Minis March Again! (2009, DSiWare) Donkey Kong 2: March of the Minis (2006, DS) Super Mario Run (2016, iOS/iPadOS/Android).Super Mario Land 2: 6 Golden Coins (1992, GB).Super Mario Bros.: The Lost Levels (1986, FDS).


Some rooms in this game are rearranged or removed to fit this game and its style of gameplay.The Three Sisters appear in the Old Clockworks instead of the Haunted Towers, due to the latter not being in the game.Also, The Brain originally appeared only in ScareScraper mode.The Brain appears in the Library in place of the three Poltergeists in the original game.The Three Sisters ( Old Clockworks) ĭifferences from Luigi's Mansion: Dark Moon.Like in Luigi's Mansion: Dark Moon, the game takes place in Evershade Valley, with three of the same mansions featured as in that title. The game can be played with two people, the second player controlling a Luigi with inverted colors. No penalty is put onto players who use this mode. Some arcade cabinets have the option to let players play an easier mode of the game, where the Strobulb, Dark-Light Device, and Power Surge automatically activate without the push of a button. If they choose to continue by entering their arcade card in the slot, pressing play again, and pressing the Strobomb button, they return to the game with a Continue Boost, which increases the vacuum suction and Strobulb flash area, alongside getting two more Strobombs to use and having all of their health refilled. If the player runs out of health, they are able to choose to continue or not. If the object is shone with the Dark-Light Device long enough, it reappears. At this point, holding down the Strobulb button activates the Dark-Light Device. If the player feels overwhelmed with the number of ghosts in the area, the player can press a green button to throw a Strobomb to stun all the ghosts with a Strobulb flash at once.Īt certain points, the player encounters missing objects in the environment. The combo eventually disappears and resets to zero if enough time passes without sucking up another ghost. After the player gets a combo of at least two, collecting coins also adds to the combo count. Sucking up multiple ghosts in a row increases a combo counter that increases the player's score and coin count. Pressing the Strobulb button at that point performs a Power Surge that can deal big damage to the ghosts currently in the suction. Sucking a ghost for long enough fills up the Power Gauge. If the player pulls the vacuum in the opposite direction of where the ghosts are fleeing, they can be sucked up for longer.

To defeat ghosts, the player has to flash them with the Strobulb and then suck them up with the Poltergust 5000. The lights in the arcade darken once the player(s) begin(s) the game. The button at the bottom lets the player suck up ghosts and vacuum certain objects that can release coins. Letting go unleashes a charge of light that opens safes and treasure chests and stuns ghosts so that they can be sucked up. Holding down the button on top charges up the Strobulb. The controls involve a controller that is based on the Poltergust 5000. The player cannot choose where to go, and they are instead led through the mansions to encounter groups of ghosts, with the places and enemies based on those featured in Luigi's Mansion: Dark Moon. The gameplay is a cross between the traditional Luigi's Mansion-styled mechanics and the rail shooter mechanics of a light gun shooter. 6 Differences from Luigi's Mansion: Dark Moon.
